(Associate) Design Coordinator (Textile) (m/f/d)

Nintendo of Europe

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Frankfurt am Main, Hesse, GermanyOn-siteFashion Design

Level up!Nintendo Co., Ltd., headquartered in Kyoto, Japan, has been providing a wide range of entertainment products and experiences since its founding in 1889, beginning with the manufacture and sale of Hanafuda playing cards. Since the 1983 release of the Family Computer (Famicom) system in Japan, and continuing through Nintendo Switch 2, Nintendo’s focus has been the development, manufacturing, and sale of its gaming systems and software.At Nintendo, we bring together employees with a wide range of characteristics and work together towards a common goal – to put smiles on the faces of people all over the world.As of now, we're looking for a (Associate) Design Coordinator (Textile) (m/f/d)TasksSupporting the validation of licensed merchandise and Nintendo merchandise primarily in, but not limited to, the field of textile, checking whether the products are in line with the company guidelines and standards of qualityAccelerating the approval process by making design proposals when necessary to communicate the adjustment points effectively to the suppliers and licenseesEducating internal and external partners about Nintendo IP guidelines and rulesSupporting with the management of the assets provided to the licenseesAssisting in the development of process documents, guidelines, and training material for internal and external partnersCollecting, organising and archiving product samplesCommunicating with the Nintendo merchandise teams in Japan and US regarding mutual projects, merchandise related assets, guidelines and updatesPerforming other administrative and design tasks not related to merchandise approval assigned by the supervisorRequirementsSeveral years of professional experience in textile product development, textile product design and/or textile merchandisingBachelor's degree in graphic design studies or comparable education.General knowledge/understanding of textile product development, including print methods, production process, material constraints and ge